Image Generation

Quady3D AI

Turn reference images into downloadable 3D models in your browser.

Freemium 🚀 Launching 2 Nov Not rated yet · be the first to rate it below How scores work
Image to 3D 3D Model Game Assets Design AI
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About Quady3D AI

Quady3D AI is a browser-based studio for turning images into 3D models. You upload a PNG, JPG or WebP reference, choose an AI model, generate the asset, inspect it in the 3D viewer and download the file for further work.

The main difference from single-model tools is choice: Quady3D gives access to many current 3D generation models, including Rodin Gen-2.5, Hunyuan 3D 3.0 and 3.1, TRELLIS 2, Meshy 6 and v7, Tripo and Seed3D, so you can compare results for the same image. Around the image-to-3D tool there are text-to-3D, low-poly game assets, character animation, AI textures and PBR materials, plus tools for 3D printing such as image or logo to STL and lithophanes, and converters like GLB to STL and OBJ to STL.

New users who verify their email get 30 welcome credits. Paid plans start with Basic at $11.99 a month ($10 a month billed yearly) for 600 credits, about 60 assets, with a larger Creator plan for 2,000 credits a month.

AI-generated meshes are a starting point. Check geometry, scale, topology and materials before using them in a game engine or sending them to a printer.

Good fit for indie game developers blocking out assets, 3D printing hobbyists, product designers making quick visualisations and artists exploring concepts.

Frequently Asked Questions

What does Quady3D AI do?
It turns reference images into downloadable 3D models in the browser, using a choice of AI 3D models.
Which AI models can I use?
The catalogue includes Rodin Gen-2.5, Hunyuan 3D, TRELLIS 2, Meshy, Tripo and Seed3D, among others.
Can I make files for 3D printing?
Yes. There are image-to-STL, logo-to-STL and lithophane tools plus GLB/OBJ to STL converters.
How much does it cost?
Verified new users get 30 free credits. Basic is $11.99 a month for 600 credits, or $10 a month billed yearly.
Are the models ready to use?
Treat them as a starting point and check geometry, scale and topology before game or print use.
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